
About Me
Founder of Framed Arc • Indie Developer • Content Creator
Hey, I'm Metehan!
I'm the founder of Framed Arc and I've been building software products since 2019. What started as a curiosity about how games work has evolved into a full-fledged career in software development.
My journey began with LibGDX, where I learned the fundamentals of game development. I then moved to Unity and earned certifications, which opened doors to work with Unreal Engine as a Technical Designer. During that time, I created tools that helped other developers streamline their workflows.
Today, I work across multiple platforms and technologies—from mobile apps and macOS software to game development with Unity and Godot Engine. I believe in building products that solve real problems and sharing knowledge along the way.
When I'm not coding, you'll find me creating developer tutorials on YouTube or writing articles on Medium about game development, software engineering, and the indie developer journey.
My Journey
Started with LibGDX
Began my software development journey building games with LibGDX framework in Java.
Moved to Unity
Transitioned to Unity Game Engine and earned certifications in game development.
Unreal Engine & Technical Design
Started working with Unreal Engine as a Technical Designer, creating tools for other developers.
Founded Framed Arc
Launched my company Framed Arc to build and ship software products.
Content Creation
Started creating developer content on YouTube and writing articles on Medium.
Multi-Platform Development
Working across mobile apps, macOS software, Unity, and Godot Engine.
Skills & Technologies
Game Engines
Mobile & Desktop
Languages
Tools
What I Do
Software Products
Building tools and apps for developers and creators through Framed Arc.
YouTube Content
Creating tutorials and developer content to help others learn.
Writing
Sharing insights and tutorials on Medium about game dev and software.
Let's Work Together
Interested in collaborating or have a project in mind?